Wednesday, April 25, 2012
True 3D Holographics work on a different scale than their former 2D counterparts. When the original breakthroughs were made in Japan in 2006, it was forecast then that true 3D holographic sets were in the near future.
The Claro holographic TV set is an example of a 2D counterpart. It offers viewers an incredibly bright, crisp image that can be seen in the most brightly lit rooms, but it is 2D in nature. It works by image projection on a screen displayed on a piece of glass that is 10 mm (3/16Ē to 7/16Ē) thick. Any projector can be used. The TV also comes with Ferguson speakers (optional). Consumers get the Ferguson Hill FH001 speakers for positioning on either side of the screen.
However, there are reports that have indicated current technology is making breakthroughs, for advertisers, for now. The 2012 CES convention was the coming out party for a Virtual Holographic Set which was truly 3D. However, it is aimed more at advertisers for point of sale purchases, than for consumers and home use. Since it requires the use of a long, black tunnel to make a true 3D effect, it isnít a viable option for home use, yet.
Hologram fans might not have that much longer to wait, however, since breakthroughs have been made in Japan on true 3D holographic technology.
For now, tech junkies have to work with what they have. The good news for smartphone owners in this area is that 3D is now making its way to smartphones and other mobile devices.
The next generation of smartphones will have 3D capability, all without the 3D glasses. Since no one wants to walk around wearing geeky 3D glasses to watch their smartphone with, that is very good news.
With breakthroughs on cost in production of 3D technology for the smartphone, users can enjoy their mobile content with more clarity, life-like action and greater satisfaction. The 3D effect on a smartphone is produced without glasses by simply layering the front of the display with an overlay. This overlay is built with tiny slots, or slits, in it, allowing the human eye to see different sets of pixels at just the right times. It has the potential of portraying a completely normal 3D image.
There is one drawback, however. In order to get the complete 3D effect, the phone has to be directly in front of the viewer. Without the perfect placement, the viewer is left with a blurry image that is definitely not 3D. This can become problematic for viewers that are trying to watch a movie, or something that requires longer viewing times than a video.
Itís still the first half of 2012. Thereís still time for advances in technology and true 3D for the home and the phone.
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